2D Render Batching | Part 1 | Rust Game Engine Devlog #10

Опубликовано: 10 Апрель 2026
на канале: Alkimia Studios
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Hey, friends! Welcome back to the next installment in the Alkahest Engine devlog series! In this video, we are getting started with batching for the 2D Renderer! This is going to be a two-part video, where most of the actual setup is done in this video. In part 2, I'll be setting up the main draw call, and doing what I assume will be a good bit of debugging. Stick around!

ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using Rust and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

#gamedev #gameengine #indiedev #gaming #mmorpg #development #rust #rustlang #opengl #rendering