Platform Independence Layer | Game Engine Devlog #2

Опубликовано: 29 Январь 2026
на канале: Alkimia Studios
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Welcome back to the Alkahest Game Engine devlog series! In this video, we configure the custom game engine with a new platform independence layer.

Next time, we'll take a look at initializing and cleaning up after engine subsystems. Stay tuned!

ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

Music by WATRFALLKERO from Pixabay: https://pixabay.com/users/watrfallker...

Chapters:
00:00 Intro
01:43 Platform Independence Overview
03:50 Planning
06:48 Implementation
08:54 Outro
09:28 Outtakes

#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx