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Welcome back to the Alkahest Game Engine devlog series! In this video, I talk about moving away from custom memory allocation and work on creating the first of many custom container classes for the Alkahest Engine.
Next time, we'll check out a few more custom containers before moving on to the next step in the game engine development.
Jeff Kiah's article about std::vector for memory management: http://jeffkiah.com/poor-mans-memory-...
ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.
Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...
Music by WATRFALLKERO from Pixabay: https://pixabay.com/users/watrfallker...
#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx