Refactoring my Custom Game Engine | Game Engine Devlog #???

Опубликовано: 12 Февраль 2026
на канале: Alkimia Studios
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Welcome to the first (???) episode of the new Game Engine Development Series! In this video, I talk about beginning the Alkahest Game Engine refactor, including the application entrypoint, an all-new assertion system, and an updated logging setup.

Moving forward, I'm hoping to put out episodes more often as I work on smaller chunks of the engine refactor. Next time, we'll look at setting up engine subsystem initialization, memory management, and unit testing.

ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

Intro Music by Coma-Media from Pixabay: https://pixabay.com/users/coma-media-...

Chapters:
00:00 Intro
01:47 File Structure
03:45 Assertions
05:49 Logging
07:47 Outro

#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx