Memory Management | Game Engine Devlog #4

Опубликовано: 23 Июль 2026
на канале: Alkimia Studios
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Welcome back to the Alkahest Game Engine devlog series! In this video, we talk about memory management and create a couple of custom memory allocators for the game engine.

Next time, we'll take a look at implementing the input subsystem for the game engine. Stay tuned!

ABOUT THE PROJECT
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The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

Music by WATRFALLKERO from Pixabay: https://pixabay.com/users/watrfallker...

Chapters:
00:00 Intro

#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx