Engine Subsystems | Game Engine Devlog #3

Опубликовано: 01 Март 2026
на канале: Alkimia Studios
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Welcome back to the Alkahest Game Engine devlog series! In this video, we set up the engine subsystem base class and create the window subsystem.

Next time, we'll take a look at memory management and creating a stack allocator for the engine. Stay tuned!

C++ Static Initialization Order: https://pabloariasal.github.io/2020/0...

ABOUT THE PROJECT
==============================
The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

Music by WATRFALLKERO from Pixabay: https://pixabay.com/users/watrfallker...

Chapters:
00:00 Intro
00:54 Overview
04:12 Implementation
06:44 Outro

#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx