FAILING to Implement Texture Batching? | Rust Game Engine Devlog #12

Опубликовано: 29 Апрель 2026
на канале: Alkimia Studios
469
10

Want to talk about the Alkahest Engine (or engine development in general)? Join our new Discord server!
  / discord  

==================================

Hey, friends! Welcome back to the next installment in the Alkahest Engine devlog series! In this video, we deal with a monster of a bug in 2D texture batching, and we make plans for creating a UI Renderer in the next video! Stay tuned!

ABOUT THE PROJECT
==============================
The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using Rust and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

#gamedev #gameengine #indiedev #gaming #mmorpg #development #rust #rustlang #opengl #rendering