We're creating a new tab with a ton of spin boxes to change the Camera variables in game.
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Discord ► / discord
Patreon (Project Files) ► / alexquevillon
YouTube Members ► / @alexquevillonen
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:19 Create variables in the pawn
3:03 Create tab's widget
4:17 Build spin box's visual
8:49 Create spin box's logic
13:33 Build tab's visual
18:34 Add expandable area
20:48 Setup callback (Event Dispatcher)
23:54 Get pawn from world
24:59 What's a cast?
27:36 Set variables based on spin boxes
28:44 Fix "Accessed None" error
33:18 Test spin boxes
33:55 Initialize spin boxes based on pawn's default variables
39:36 Polish tab's visual
41:14 Outro
41:21 Patreon Wall!
#UnrealEngine #UE4 #UE4Tutorial #Unreal
Tactical Combat 6 - Camera Debug Tab - Unreal Engine Tutorial Turn Based