Today we're creating the Grid Debug Menu to be able to edit the grid while in game
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Discord ► / discord
Patreon (Project Files) ► / alexquevillon
YouTube Members ► / @alexquevillonen
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:28 Levels clean-up
2:16 Increase starting zoom
2:47 Fix z-fighting
3:41 Stop generating the grid in the construction script
4:36 Fix bug in Spinbox_WithName
6:14 Create Spinbox_WithName_Vector2
12:04 Create Spinbox_WithName_Vector3
14:35 Create grid tab
20:13 Show tab in debug menu
21:11 Get grid from world
22:38 Generate grid
25:08 Generate grid on BeginPlay
27:54 Destroy grid if GridShape is None
29:44 Add delay to prevent lag
34:25 Outro
34:34 Patreon Wall!
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Tactical Combat 12 - Grid Debug Tab - Unreal Engine Tutorial Turn Based