Today we're adding volumes into the world to identify which tiles are blocked by obstacles.
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:17 Create E_TileType
0:59 Create BP_GridModifier
1:44 Create BFL_GridShape
4:19 Finish BP_GridModifier visual
5:36 Collision Channel
6:58 Place obstacles in levels
8:19 Replace the DefaultSceneRoot
9:39 Use LineTraces to detect the obstacles
12:25 IsTileTypeWalkable
14:17 Outro
14:54 Patreon Wall!
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Tactical Combat 16 - Obstacles - Unreal Engine Tutorial Turn Based