UE4 BP 1 - How To Set Material Parameters On Instanced Mesh Components - Unreal Engine Tutorial

Опубликовано: 13 Октябрь 2024
на канале: Alex Quevillon [En]
11,438
265

By combining the nodes PerInstanceCustomData, VertexInterpolator and the SetCustomDataValue function, we are able to have different Scalar Parameters on Instanced Static Mesh Component.

All Assets ► https://www.patreon.com/posts/all-ass...


────────────────────────────────────────────────────
French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
────────────────────────────────────────────────────
Discord ►   / discord  
Patreon (Project Files) ►   / alexquevillon  
YouTube Members ►    / @alexquevillonen  
────────────────────────────────────────────────────
Unreal Engine Version ► 4.25
────────────────────────────────────────────────────


0:00 Intro
0:13 Project overview
0:50 Material setup
1:41 Set NumCustomDataFloats
2:04 Apply random colors
2:59 Apply specific colors to specific instances
3:34 Apply colors later than at creation time
4:23 Quick recap
5:13 Outro & Patreon Wall!


#UnrealEngine #UE4 #UE4Tutorial
How To Set Material Parameters On Instance Mesh Components - Unreal Engine Tutorial