Once the Level Sequence is ready, it's time to start a Render. Which can be easily done through USequencerToolsFunctionLibrary.
Note: All Level Sequence functions aren't going to work in packaged game.
Project Download: https://www.patreon.com/posts/unreal-...
ULevelSequence: https://docs.unrealengine.com/5.2/en-...
UAutomatedLevelSequenceCapture: https://docs.unrealengine.com/5.3/en-...
UVideoCaptureProtocol: https://docs.unrealengine.com/5.3/en-...
UImageSequenceProtocol: https://docs.unrealengine.com/5.3/en-...
ULevelSequenceBurnInOptions: https://docs.unrealengine.com/5.3/en-...
USequencerToolsFunctionLibrary: https://docs.unrealengine.com/5.3/en-...
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Unreal Engine Version ► 5.2
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0:00 Intro
0:09 Declare functions
1:05 Includes
2:41 Start Render
10:28 Test
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UE5 C++ 36 - How Start the Render of a Level Sequence with C++? - Unreal Engine Tutorial Editor CPP