Now that the AI are moving and attacking, we can finalize their logic flow. It's far of being perfect, but at least it doesn't break the game is you stop the combat during their turn.
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Discord ► / discord
Patreon (Project Files) ► / alexquevillon
YouTube Members ► / @alexquevillonen
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:19 Fix some little bugs - BP_UnitAi
1:56 Cleanup the flow - BP_UnitAi
6:03 Move macros in the flow - BP_UnitAi
8:41 Stop AI's flow when their turn is over - BP_UnitAi & BP_CombatSystem
20:08 Add validations in the AI - BP_UnitAi
21:24 Add SloMo command - Tab_ConsoleCommands & W_AnimatedNumber
24:35 Outro
25:29 Patreon Wall!
#UnrealEngine #UE4 #UE5 #UE4Tutorial #UE5Tutorial
Tactical Combat 54 - Complete AI Flow - Unreal Engine Tutorial Turn Based