2D Render Batching | Part 2 | Rust Game Engine Devlog #11

Опубликовано: 04 Ноябрь 2024
на канале: Alkimia Studios
297
9

Want to talk about the Alkahest Engine (or engine development in general)? Join our new Discord server!
  / discord  

==================================

Hey, friends! Welcome back to the next installment in the Alkahest Engine devlog series! In this video, we continue working on 2D Render batching, including setting up the draw_quad function, as well as a good bit of debugging. In the next video, we will finish render batching by configuring textures to display properly in the new renderer. After that, we'll be moving on to font rendering.

ABOUT THE PROJECT
==============================
The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using Rust and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

#gamedev #gameengine #indiedev #gaming #mmorpg #development #rust #rustlang #opengl #rendering