If you have a UMaterialInterface and a UStaticMesh or USkeletalMesh, it's pretty easy to assign the material to the mesh. You can even decide which material ID to use.
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USkeletalMesh: https://docs.unrealengine.com/5.0/en-...
UStaticMesh: https://docs.unrealengine.com/5.1/en-...
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Unreal Engine Version ► 5.1
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0:00 Intro
0:07 Declare functions
1:08 Includes
1:34 Assign material to mesh
7:15 Test
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UE5 C++ 11 - How To Assign Material to Mesh Asset with C++? - Unreal Engine Tutorial Editor CPP