02 Exploring Create Menu Options in Modeling mode of Unreal Engine 5.6

Опубликовано: 15 Март 2026
на канале: Sudheendra S G
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Download Resources from the below link

  / modeling-and-in-130511983  

Unreal Engine 5.6 Official Release
5.6 moved from preview to official release.

Must install with:

Starter Content

Templates

Engine Source

MetaHuman Core Data

Optional to skip debug symbols to save space.

🔹 Continuing from Previous Session
Reopened modeling_practice level.

Ensured models are saved to My_Created_Models folder (updated project settings).

🔹 Modeling Tools – “Create” Menu Exploration
🧱 Box
Can set width, depth, height in cm.

Subdivision affects mesh smoothness (more subdivisions = more polygons).

Wireframe view helps visualize subdivisions.

More subdivisions = smoother deformation but heavier GPU load.

⚪ Sphere
Static, Dynamic, or Volume types.

Subdivision types:

Box: Uniform mesh.

Latitude/Longitude: Poles form triads (less uniform).

🥫 Cylinder
Radius, height, radial slices (define circular smoothness), and height subdivisions.

Radial slice = number of circular segments.

🧢 Capsule
Cylinder with hemispherical ends.

Adjustable:

Radius

Cylinder length

Hemisphere slices

Cylinder subdivisions

🔺 Cone
Adjustable radius, height, and segment detail.

Used for simple pointed shapes.

🍩 Torus
Donut-shaped geometry.

Control:

Major radius (overall size)

Minor radius (ring thickness)

➡️ Arrow
Customize shaft and head dimensions, radial segments, and slice count.

📏 Rectangle, Disc, and Polygon Shapes
Rectangles: Width, height, subdivisions.

Disc: Change radial slice to convert to triangle, square, hexagon, etc.

🪜 Stairs
Types: Linear, Floating, Curved, Spiral.

Adjustable step count, dimensions, curve radius, and angle.

🧱 Cube Grid Tool
Used to build structures like gates by snapping 3D blocks.

Press E to extrude up, Q to inset or carve, Z to enable vertex edit.

Shift+E moves extrusions without connecting.

📏 Extrude Polygon Tool
Modes: Freehand, Circle, Square, Rectangle, Rounded Rectangle, Ring.

Create 2D shape → Extrude into 3D geometry.

Example: custom building base, ring shapes.

🛤️ Extrude Path Tool
Draw 2D paths and extrude into 3D forms (like beams, trims).

🌀 Revolve Path Tool
Draw shape and revolve around an axis.

Create vases, pillars, cylindrical decorative elements.

🎢 Draw Spline + Mesh/Revolve
Draw spline in 2D.

Use Revolve Spline for radial extrusion (lofting).

Use Mesh Spline to convert closed splines into mesh geometry.

🔚 Conclusion
All Create tools in the Modeling Mode explored.

Next session will cover:

Transform (XForm)

Deform (DForm) tools to modify created shapes.