Download Resources from the below link
/ modeling-and-in-130511983
Unreal Engine 5.6 Official Release
5.6 moved from preview to official release.
Must install with:
Starter Content
Templates
Engine Source
MetaHuman Core Data
Optional to skip debug symbols to save space.
🔹 Continuing from Previous Session
Reopened modeling_practice level.
Ensured models are saved to My_Created_Models folder (updated project settings).
🔹 Modeling Tools – “Create” Menu Exploration
🧱 Box
Can set width, depth, height in cm.
Subdivision affects mesh smoothness (more subdivisions = more polygons).
Wireframe view helps visualize subdivisions.
More subdivisions = smoother deformation but heavier GPU load.
⚪ Sphere
Static, Dynamic, or Volume types.
Subdivision types:
Box: Uniform mesh.
Latitude/Longitude: Poles form triads (less uniform).
🥫 Cylinder
Radius, height, radial slices (define circular smoothness), and height subdivisions.
Radial slice = number of circular segments.
🧢 Capsule
Cylinder with hemispherical ends.
Adjustable:
Radius
Cylinder length
Hemisphere slices
Cylinder subdivisions
🔺 Cone
Adjustable radius, height, and segment detail.
Used for simple pointed shapes.
🍩 Torus
Donut-shaped geometry.
Control:
Major radius (overall size)
Minor radius (ring thickness)
➡️ Arrow
Customize shaft and head dimensions, radial segments, and slice count.
📏 Rectangle, Disc, and Polygon Shapes
Rectangles: Width, height, subdivisions.
Disc: Change radial slice to convert to triangle, square, hexagon, etc.
🪜 Stairs
Types: Linear, Floating, Curved, Spiral.
Adjustable step count, dimensions, curve radius, and angle.
🧱 Cube Grid Tool
Used to build structures like gates by snapping 3D blocks.
Press E to extrude up, Q to inset or carve, Z to enable vertex edit.
Shift+E moves extrusions without connecting.
📏 Extrude Polygon Tool
Modes: Freehand, Circle, Square, Rectangle, Rounded Rectangle, Ring.
Create 2D shape → Extrude into 3D geometry.
Example: custom building base, ring shapes.
🛤️ Extrude Path Tool
Draw 2D paths and extrude into 3D forms (like beams, trims).
🌀 Revolve Path Tool
Draw shape and revolve around an axis.
Create vases, pillars, cylindrical decorative elements.
🎢 Draw Spline + Mesh/Revolve
Draw spline in 2D.
Use Revolve Spline for radial extrusion (lofting).
Use Mesh Spline to convert closed splines into mesh geometry.
🔚 Conclusion
All Create tools in the Modeling Mode explored.
Next session will cover:
Transform (XForm)
Deform (DForm) tools to modify created shapes.