Here’s a short summary of your fifth session:
3D Viewport Overview:
The 3D Viewport allows you to view and interact with objects from different perspectives.
Blender uses three axes:
X axis (red) runs left to right.
Y axis (green) runs front to back.
Z axis (blue) runs top to bottom.
Navigating the 3D Viewport:
Middle Mouse Button: Rotate the view around the object.
Numpad shortcuts:
1: Front view; Ctrl + 1: Back view.
3: Right view; Ctrl + 3: Left view.
7: Top view; Ctrl + 7 or 9: Bottom view.
4 / 6: Rotate left/right in 15-degree increments.
2 / 8: Rotate up/down in 15-degree increments.
Orthographic vs. Perspective View:
Numpad 5 toggles between Perspective (realistic depth) and Orthographic (true dimensions) views.
Use orthographic view for accurate scaling and tracing.
Zooming and Panning:
Scroll Middle Mouse: Zoom in and out.
Shift + Middle Mouse: Pan the view.
Ctrl + Middle Mouse: Smooth zoom.
Numpad . (period): Zoom to selected object.
Other 3D Viewport Controls:
Camera View: Numpad 0 to see through the camera's perspective.
Use the 3D Viewport to interact with your scene by adjusting camera angles, zooming, and switching between different views.
Next session will cover visualization and customization in the 3D Viewport.