01_06 visualization gizmos in 3d viewport

Опубликовано: 11 Май 2026
на канале: Sudheendra S G
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Here’s a short summary of your sixth session:

Selectability and Visibility:

Toggle visibility and selectability of different object categories (e.g., mesh, text, lights) in the 3D Viewport.
You can hide, show, or prevent certain objects from being selected.
Gizmo:

The Gizmo allows for easy transformation (move, rotate, scale) of objects using the mouse.
Move Gizmo: Move objects along specific axes or planes.
Rotate Gizmo: Rotate objects along X, Y, or Z axes.
Scale Gizmo: Scale objects along specific axes.
Gizmos can be toggled on or off and customized for specific tools.
Overlay:

Control visibility of various elements in the 3D Viewport.
Grid: Toggle grid visibility.
Axis Lines: Show or hide X, Y, and Z axis lines.
3D Cursor: Show or hide the 3D cursor used to place new objects.
Statistics: Display scene statistics such as object count, vertices, edges, and faces.
Extras: Show or hide non-rendered objects like cameras and lights.
Relationship Lines: Show parent-child relationships between objects.
Origins: Show object origins for better control over transformations.
Wireframe: Display wireframe overlays with adjustable thickness and opacity.
Face Orientation: Show face normals with blue for visible faces and red for hidden/invisible faces.
Face Orientation:

Helps identify faces that reflect light (blue) or don’t reflect light (red). It is crucial for rendering and visibility.
Next session will cover shading in the 3D Viewport.