Here is a summary of the session:
Opening the Project and Sequence:
Launched the project in Unreal and navigated to the content browser to open the saved sequence ("Bryce to shop").
Observed the character's movement and noticed a floating effect during the animation.
Using Curve Editing:
Introduced the Curve Editor to fine-tune the animation, focusing on eliminating the floating effect.
Converted the position keyframes from Ease In/Ease Out to Linear in both the X and Y axes using the Graph Editor.
Smoothing the Animation:
After fine-tuning with linear interpolation, the animation became smoother without floating.
Next Steps:
In the upcoming session, cameras will be added to record the animation from different angles.
Discussion will cover changing perspectives, cutting shots, and creating a cinematic animation using cameras.