In this video I will briefly describe how I decided to approach uniform buffer management in the Vulkan back end, it is an "evolution" on the kind of management I am doing in DX12. Writing the VK backend is giving me the chance to leverage the lesson learned while working with DX12 and implement better system.
If you wish me to go more into details please let me know. As usual subscribe and share! It helps the channel a lot!
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