This is the last sample for SirMetal, it is a basic light mapper done in Metal.
In the video I discuss the different steps and problem faced, check it out!
Check also the amazing presentation that János Turánszki made at the London's GPU Meetup. It goes in grate details in how to implement a light mapper:
https://t.co/pgLVbXcr7S?amp=1
As usual if you like it share and subscribe!
Github:
https://github.com/giordi91/SirMetal