Sir Engine 18: Vulkan post process and shaders hot reload

Опубликовано: 06 Июнь 2026
на канале: MG Rendering
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The work continues in converting the engine to use generic API and not specific Graphics API like Vulkan and DX12. I have converted the post process and hot reload, such that now can be done properly in both backends.
Next, I will be reworking the binding system to be generic and work similarly in both backends.

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