I started working on a basic state machine based on lua to start blending animation. Here the first basic test.
Latinachan? ❤️
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A vida das ESTRELAS
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Sir Metal 06: Raytracing , GLTF and bindless everything!
Sir Metal 05: CMake build + Samples ( Shadows PCF and PCSS)
SirEngine 24 Grass 04: GPU frustum culling and LODding
Sir Engine 09: Double state machine transition
Sir Engine 08: Basic animation transition
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Sir Metal 03: Selection demo
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SirEngine 24 Grass 03-2: albedo texture
SirEngine 23 Grass 03: basic lighting
Sir Engine 22:Grass 02: tiling and density
SirEngine 20 Grass 01: basic setup
Sir Engine 19: Vulkan PBR, new material system for both VK and DX12
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Sir Engine 17: Vulkan / DX12 backend update
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Sir Engine 16: Vulkan uniform buffer memory pool