Sir Engine 22:Grass 02: tiling and density

Опубликовано: 26 Май 2026
на канале: MG Rendering
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In this new update, I will show a bit more of the different configurations you can use to control the distribution of the grass, for now, I am using a simple grid-based, later on, I will have different ways to layout the tiles.

Currently only works in Vulkan due to messing up some interfaces in my dx12 backend, but work is planned there as well!
I will be sharing more in the next few days, so subscribe and share! It really helps the channel out.