Sir Metal 06: Raytracing , GLTF and bindless everything!

Опубликовано: 15 Май 2026
на канале: MG Rendering
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In this new video I will show the latest work I have been doing in SirMetlal.
I have created two samples using raytracing, a simpler one using MPS shaders and one using the new raytracing API coming with the latest Mac OS version. To help feed data with the raytracer I started using arguments buffer too.

Link to the code:
https://github.com/giordi91/SirMetal

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