Sir Engine 19: Vulkan PBR, new material system for both VK and DX12

Опубликовано: 15 Май 2026
на канале: MG Rendering
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Welcome back to another video, in this update I will show you the progress that I made mostly in the Vulkan back end. I have rewritten (many times) the material binding system to bind in a generic way resources to the shaders in a way that works nicely independently of the API, you will be able to see some of the main ideas explained in the videos.

Next, I will be working on some grass generation for the engine. Subscribe if you want to stay up to date with the development.
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See you next time.