Here’s a summary of the session:
Objective:
Add audio effects to 3D models (airplane, ball, car) in the Three.js scene for enhanced user interaction.
Steps for Adding Audio:
Audio Loader: Use the audioLoader to load different audio files (airplane.mp3, ball.mp3, car.mp3).
Audio Listener: Create an AudioListener to simulate audio output like a speaker.
Positional Audio: Attach PositionalAudio to models so that sound varies based on object position (e.g., louder when closer).
Main Functions Used:
setRefDistance(): Set the distance at which audio fades out.
setBuffer(): Assign the audio clip to the object.
setLoop(): Set audio to loop continuously.
onTargetFound and onTargetLost: Play and stop the audio based on the object being detected in the scene.
Outcome:
Successfully added audio to airplane, ball, and car models, with sounds fading as the models move away from the camera.
Ensured all audio effects are synced with animations and position changes.
Next Steps:
In the next session, add user interaction for mobile, such as tapping on models to trigger actions.
completed codes zipped for download
https://drive.google.com/file/d/1C7Fj...