Unity 6.3 Part 20 Publishing for Beginners | Windows Build, WebGL & Online Hosting

Опубликовано: 14 Май 2026
на канале: Sudheendra S G
308
4

00:00 - Intro: Final Session & Goal (Publish Your Unity Profile)
00:10 - Target Platforms: Windows + WebGL + Unity Play
00:29 - Download Ready Project (Patreon ZIP) + Extract & Add to Unity Hub
02:21 - Open Build Profile (Ctrl+Shift+B) + Platform List Overview
02:52 - Install Missing Platforms via Unity Hub → Add Modules
03:31 - Windows Build Setup: Player Settings (Company/Product Naming Rules)
04:03 - Create & Import App Icon (512×512) + Assign in Player Settings
05:16 - Add Splash Screen (1920×1080) + Unity Logo Options
06:22 - Verify Scene Order (Main Menu + 5 Scenes)
06:50 - Build Windows EXE (Create Windows Folder + Build)
07:26 - Test Build + Fix Cropped Screen (Switch to Maximized Window)
09:12 - Polish Main Menu: Add 3D Background Prefab (Kids Room)
10:09 - Adjust Camera + Position Room for Clean Menu Look
10:52 - Rebuild Windows EXE with Updated Menu Background
11:18 - Switch to WebGL Platform (Switch Platform + Recompile)
11:54 - WebGL Player Settings: Template (PWA) + 16:9 Resolution
12:45 - Disable WebGL Compression (Avoid Server Issues)
13:00 - Build WebGL (Create Web Folder + Build Output)
13:26 - Why WebGL Needs a Server (Index.html Won’t Run Directly)
13:39 - Run Locally Using Simple Web Server (127.0.0.1:8080)
14:33 - Upload to Unity Play (play.unity.com) + Sign In
15:07 - Zip WebGL Build Correctly + Upload to Unity Play
16:03 - Unity Play Setup: Title, Description, Thumbnail, Public Access
16:51 - Enable Mobile Controls + Select Learning Tags
17:16 - Play & Verify Online Build
17:33 - Share Your Unity Play Profile Link (Resume/LinkedIn/WhatsApp/LMS)
18:21 - Wrap-Up: Course Complete + Save Project

Download all the resources free from the below link

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Unity Game Publishing Tutorial | Windows EXE, WebGL & Unity Play Portfolio

In this final session of the Unity Gaming Profile Creation series, you will learn how to publish your Unity games to multiple platforms and turn your project into a professional, shareable game portfolio.

Once your game is built in Unity, the next critical step is deployment. In this video, we walk through the complete process of building a Unity project for Windows (PC), publishing a WebGL version, and hosting your game on Unity Play so it can be shared online via a single link.

This session is ideal for students, beginners, game developers, and portfolio builders who want to showcase their Unity work on resumes, LinkedIn, and job applications.

🎯 What You Will Learn in This Video

How to build a Unity Windows EXE (Standalone PC build)

How to publish a Unity game for WebGL (browser-based games)

Setting up Player Settings (company name, product name, icons, splash screen)

Correct scene ordering for multi-scene Unity projects

Fixing resolution and scaling issues in Windows builds

Adding a 3D background to the main menu for visual polish

How to run WebGL builds using a local web server

Uploading your WebGL game to Unity Play

Creating a public Unity portfolio link

Sharing your Unity profile for jobs, internships, and assessments

💻 Platforms Covered

Windows (64-bit Standalone Build)

WebGL (Browser-based build)

Unity Play (Online game hosting)

👨‍🎓 Who This Video Is For

Unity beginners & students

Game development learners

Portfolio builders & job seekers

Unreal / Unity artists transitioning to game dev

Anyone completing a Unity end-to-end project

🔗 How to Use This Video

🔹 Add your Unity Play link to your resume & LinkedIn

🔹 Submit it for college assignments or assessments

🔹 Share your work with recruiters and peers

🔹 Build confidence in real-world Unity deployment

🧠 Course Context

This video is Session 20 (Final Session) of the Unity Gaming Profile Creation Course, where we built:

2D games

3D games

Art galleries

Treasure hunt mechanics

Zombie shooter gameplay

A complete interactive Unity profile

Now we publish and showcase everything professionally.

👍 If This Helped You

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