Welcome back to another video! In this new update I will show the work I have been doing toward getting better skin shading, it uses a combination of translucency and screen space sub surface scattering (SSSSS).
A lot of other work has been done in the back-end as-well, the resource compiler now support compiler attributes to be forwarded to the DXC compiler. This allows to have shader variants. I needed to do so to have shader optimized for both AMD and Nvidia, due to wave instructions, keep an eye on my blog for an article about it : https://giordi91.github.io/
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