Here’s a concise summary of the process described:
Preparation:
Opened the Blender project (sudin_AR.blend) using Verge 3D App Manager.
Split the window to display both the Dope Sheet (Action Editor) and Nonlinear Animation panels.
Baking Nonlinear Animations:
Selected the sui Armature and both the nonlinear animations (idle and waving).
Went to Object - Animation - Bake Action.
Set start frame to 1, end frame to 275, selected all bones, and enabled "Overwrite Current Action".
Baked both nonlinear animations into a single linear animation track.
Finalizing Animation:
Deleted the original nonlinear animation tracks.
Cleared all animation data from the armature.
Applied the newly baked single animation to the sui Armature.
Export and Verification:
Exported the updated Blender file as a Verge 3D .gltf.
Verified in Verge 3D that the animation was working correctly.
Outcome:
Successfully baked nonlinear animations into a single track, making it compatible with Verge 3D.
Prepared the project for creating a web interface in the next session.
completed blender file
https://drive.google.com/file/d/1NUYT...