Here is a summary of the steps covered in the session:
Accessing Mixamo:
Open the Mixamo website (mixamo.com), sign in with an Adobe account, or create one if necessary.
Choosing and Downloading a Character:
Browse available characters on Mixamo, select one (e.g., "Bryce").
Download the character in FBX Binary format with a T-pose.
Importing the Character into Unity/Unreal:
Open your project folder and create a subfolder for characters.
Copy the downloaded FBX file into this folder.
Open the Unity/Unreal project, navigate to the content drawer, and create a new folder for the character.
Import the FBX file into the project and place it into the correct folder.
Placing the Character in the Scene:
Drag the character into the scene, ensuring it is correctly placed on the ground.
Adjust the character's initial position and rotation using the transform window.
Scene Setup:
The scene involves a character running, slowing down, and entering a shop.
The character's initial position is set near an "American Bank" in the scene.
Next Steps:
The session ended with setting the character, and the next session will cover how to animate the character in Unreal.