HOUDINI : comparison between default motion path and HG_motionPath

Опубликовано: 16 Март 2026
на канале: MG Rendering
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Hi everyonem this is a quick comparison between the regular houdini motion path and HG_motionPath Imade.
On the left the default motionpath (blue green) on the right my custom HG_motionPath(red green).
As it s possible to see the regular motion path uses a regular fixed up vector to orient the object that leads to unsepected flippings , this can be avoided of course by animating the up vector parameter but often for a not technical person like an animator might be a bit hard to understand what an up vector is , and of course animating it might get tedious if the courve is chainging or moving , instead the HG_motionPath uses a dynamic upvector using the parallel frame transportation (again? yeah pretty usefull isnt it?)
The otl is still in version one i s till need to add some parameter to change the direction of the tangent and so on.

PS sorry for low quality is an old demo

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