Apologies for the crackling noise, I will make sure to improve on it next time.
This is an update on my game engine development using dx12. It has been on hold for a while due to being super busy with life. Now I can finally move forward with it again.
It covers the graphics state of the engine, the debugging facilities and the resource compiler.
If you want to know more I have some more in detail blog posts of the resource compiler and more coming up in general on the game engine inner working
Here the link to the blog post:
https://giordi91.github.io/post/resou...
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