How to make a 3D Globe in Vizrt using both the Viz Render Engine and the Vizrt Classic mode.
This video tutorial demonstrates two methods for creating a 3D globe or planet in the Vizrt 5 software: the classic mode and the viz engine render mode. Both approaches involve utilizing plugins, importing images, and adjusting textures to achieve a realistic look. The classic mode relies on texture mapping and multi-texturing, while the viz engine render mode leverages PBR materials and environment maps. The tutorial provides a step-by-step guide, highlighting the specific tools and techniques used in each mode to achieve a desired outcome.
Classic Render Mode
●Uses standard image maps for texturing the globe.
●Employs the "Expert" plugin to adjust the appearance of the globe.
●Utilizes "inheritable images or texture units" for layering textures, like a gradient, on top of the base map.
●Uses the "Look At" plugin with the "Billboard" setting to ensure elements, like rings, always face the camera.
●Allows for merging elements into a single group for easy saving and reuse.
Viz Engine Render Mode
●Utilizes PBR (Physically Based Rendering) images for a more realistic look.
●Requires setting an environment map in the scene settings.
●Uses the "PBR Material" plugin and its interface to apply different PBR maps (Color, Normal, Metallic, Emissive).
●Offers individual intensity controls for each PBR map.
●Employs "Texture Slots" for layering additional textures and effects.
●Provides various blending modes within the "Texture Slots" for greater control over the final look.
The sources emphasize that the choice between the two rendering modes depends on the desired visual style and complexity of the globe.