Vizrt 4 Cloth Tutorial

Опубликовано: 18 Июль 2026
на канале: TutsGFX
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How to use the Vizrt 4 Cloth plugin.

The Vizrt 4 Cloth Geometry plugin allows you to create a waving vertex system. This waving can be modified through the properties editor with settings that allow you to adjust waves, forces and more.

The Vizrt 4 Cloth can be modified with many different configurations and a lot of the settings are dependent upon others while others must be set in conjunction with others.

The Cloth is found in the Built-Ins window, the Geometry Plugins (GP) tab and the Dynamics folder. Once you drag the cloth into the scene tree you should see a white rectangle melt to a single line in the scene editor window. In order to see the cloth wave you can go down into the properties editor and increase the WindX value.

Some of the other settings inside the Cloth properties include:

Elastic will change the elasticity of the cloth. The lower the number the more it will resemble a stiff flag. The higher the number the more it will look like a flag or cloth material.
Speed lets you adjust the calculations per frame. The lower the speed, the less calculations done, the slower the object moves. The higher the speed, the more calculations, the faster the geometry moves.
Wind X gives you control over the direction of the wind and force affecting the cloth on the X plane.
Wind Y gives you control over the direction of the wind and force affecting the cloth on the Y plane.
Wind Z gives you control over the direction of the wind and force affecting the cloth on the Z plane.
Turbulence Speed will let you control the speed and direction of the wind turbulence affecting the object.
The video will cover each of the settings above and more to demonstrate how the Cloth works.