12 Verge3D Blender Edit Avatar in AR

Опубликовано: 17 Апрель 2026
на канале: Sudheendra S G
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Here’s a concise summary of the process described:

Hide Indicator Plane After Placing Character:

Added logic to hide the indicator group after clicking on the invisible plane to place the character.
Mode Switching Using Variables:

Created a new variable called "mode" to handle two states of the character: "indicator" and "edit."
Initially set the mode to "indicator" to guide placement.
Edit Mode Activation:

Added an "edit" button that, when clicked, changes the mode to "edit."
When in "edit" mode, showed controls for moving, rotating, and scaling the character.
Hid unnecessary buttons and the indicator group during editing.
Drag Controls Implementation:

Implemented drag actions for moving, rotating, and scaling the character.
Added logic to update a text element displaying the scale percentage during scaling.
Ready Button Functionality:

Added a "ready" button that hides the editing controls and changes the mode back to "indicator."
Showed the indicator group again to allow further character placement.
Testing on Device:

Uploaded the project to Verge 3D cloud and tested it on an Android device.
Verified the drag controls worked for moving, rotating, and scaling the character, and the character could be placed successfully.
Outcome:

Successfully implemented character customization features, including moving, rotating, and scaling the character in AR.
Provided a way to toggle between editing and placement modes.