Recreating the Unity-Chan Shader in Maya - Part 1" (/・ω・)/
[Contents for This Video] Setting up the environment to use DirectX shaders in Maya.
We'll be using Maya’s HLSL shader, the "DX11Shader." I’ll go over the basics to ensure even beginners in shader hard coding can follow along. I hope you'll find it helpful! ε≡≡ヘ( ´Д`)ノ
★ Mistakes in the Video ★
iOS uses Metal, but I made a huge error: Incorrect: Metal is similar to OpenGL
Correct: Metal is more like DirectX
Also, I should have mentioned that Android uses OpenGL ES! ( ノД`)