MAYA Maniac's Tutorial Series: Let's Make DX11 Shaders - Episode 9

Опубликовано: 17 Август 2026
на канале: 南雲抱月
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This is the 9th episode of the tutorial series where we recreate the Unity-chan Shader in Maya! (/・ω・)/

Today's Topic: Toon Blur

We will be using Maya's HLSL shader, "DX11Shader" 💡. I’ll explain the basics from scratch so that even those new to hard coding shaders can follow along. I hope this tutorial will be helpful, so please feel free to use it as a reference! ε≡≡ヘ( ´Д`)ノ

The shader sample created for this tutorial can be found here:
github.com/NagumoHougetsu/MAYA-Information/tree/3cde0f6b51c07ccae6d9701f0caeb3c177fb139b/shaders
The file "NH_toonShader_03.fx" contains the shader created for this lesson (`・ω・´)b.