This is the fifth episode of the tutorial series where we recreate the Unity-chan shader in MAYA (/・ω・)/
Today's Content: Vertex Shaders
We will be using the HLSL shader called "DX11Shader" in MAYA 💡.
I aim to explain the basics so that even those coding shaders for the first time can follow along, so I hope you find this helpful ε≡≡ヘ( ´Д`)ノ.