MAYA Maniacs Tutorial: Recreating Unity-chan Shader in MAYA - Episode 7 (/・ω・)/
Today's Topic: Pass Techniques
In this tutorial, we will be using the HLSL shader for MAYA, known as "DX11Shader" 💡.
I will explain everything from the basics, so even if you're new to hardcoding shaders, you should be able to follow along. I hope you find it useful as a reference ε≡≡ヘ( ´Д`)ノ
You can find the sample shader we create today in the following link:
github.com/NagumoHougetsu/MAYA-Information/tree/3cde0f6b51c07ccae6d9701f0caeb3c177fb139b/shaders
NH_toonShader_01.fx (`・ω・´)b