This is the third installment of the tutorial series where we recreate the Unity-chan shader in MAYA (/・ω・)/
[Today's Topic]
Transformation Matrices
We will be using the 'DX11Shader,' which is an HLSL shader in MAYA 💡.
I will explain the basics so that even those who are coding shaders for the first time can follow along, so I hope you find it helpful ε≡≡ヘ( ´Д`)ノ.