MAYA Maniacs Tutorial Series: 'Let's Create a DX11 Shader' - Part 3

Опубликовано: 02 Август 2026
на канале: 南雲抱月
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This is the third installment of the tutorial series where we recreate the Unity-chan shader in MAYA (/・ω・)/

[Today's Topic]
Transformation Matrices

We will be using the 'DX11Shader,' which is an HLSL shader in MAYA 💡.

I will explain the basics so that even those who are coding shaders for the first time can follow along, so I hope you find it helpful ε≡≡ヘ( ´Д`)ノ.