This is the 11th episode of the tutorial where we recreate the Unity-chan shader in MAYA! (/・ω・)/
Content of this episode:
Drawing the Outline
We will be using MAYA's HLSL shader called DX11Shader 💡.
I’ll explain everything from the basics, so even those who are coding shaders for the first time should be able to follow along. I hope this tutorial will be helpful to you! ε≡≡ヘ( ´Д`)ノ
The shader sample for this tutorial can be found here:
github.com/NagumoHougetsu/MAYA-Information/tree/3cde0f6b51c07ccae6d9701f0caeb3c177fb139b/shaders
The NH_toonShader_05.fx file is the shader we will be creating today (`・ω・´)b.
Note: The NH_toonShader_04.fx is a sample related to the cutoff technique we touched on earlier.
Correction:
✖ “For the outline, we need another technique and pass.”
〇 “For the outline, we need another pass for the technique.”
※Sorry about that…