Recreating the Unity-Chan Shader in Maya - Part 2" (/・ω・)/
[Contents for This Video]
Overview of the Basic Structure of Shaders.
We'll be using Maya's HLSL shader, the "DX11Shader." I'll be explaining from the basics so that even those new to shader hard coding can follow along. I hope you find it helpful! ε≡≡ヘ( ´Д`)ノ