In this video I will briefly cover the latest feature I got in the engine in preparation to the next chunk of work.
I got shader re-compilation/reloading working in the engine without the need to get out of the engine.
I am going to write a blog post about the inner details so keep an eye out for it!
I will make sure to drop the link when I will have it ready, in the meanwhile here is the blog with some other gamedev/programming posts:
https://giordi91.github.io/
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